VRAM
From Dontopedia, the open, paraconsistent wiki. (Last updated 2026-06-10.)
VRAM has 18 facts recorded in Dontopedia across 3 references, with 4 live disagreements.
Mostly:enables concurrent access by(4), rdf:type(3), used to store(3)
Maturity scale
raw canonical shape-checked rule-derived certifiedInbound mentions (8)
Other subjects in dontopedia point AT this entity as a value. These are inverse relationships — e.g. "X motherOf this subject" — and answer questions the forward facts can't. Grouped by predicate.
aboutAbout(1)
- Vram Question
ex:vram-question
canPopulateCan Populate(1)
- Cpu
ex:cpu
dependsOnDepends on(1)
- Batch Size
ex:batch-size
foundInFound in(1)
- Texture Map
ex:texture-map
hasHas(1)
- Virtual Boy
ex:virtual-boy
hasChipTypeHas Chip Type(1)
- Playstation
ex:playstation
optimizedByOptimized by(1)
- Batch Size
ex:batch-size
reverseDestinationReverse Destination(1)
- Dma
ex:dma
Other facts (16)
The long tail: predicates that appear too rarely to warrant their own section. Filter or scroll to find a specific one. Each row links to its source.
| Predicate | Value | Ref |
|---|---|---|
| Enables Concurrent Access by | Cpu | [1] |
| Enables Concurrent Access by | Dma | [1] |
| Enables Concurrent Access by | Gpu | [1] |
| Enables Concurrent Access by | Video Encoder | [1] |
| Rdf:type | Memory | [1] |
| Rdf:type | Video Memory | [2] |
| Rdf:type | Hardware Resource | [3] |
| Used to Store | Frame Buffer | [1] |
| Used to Store | Textures | [1] |
| Used to Store | Other Resources | [1] |
| Short Name | VRAM | [1] |
| Is Dual Ported | true | [1] |
| Uses | 2 | [1] |
| Bus Size Bits | 16 | [1] |
| Can Be Mapped Using | Multiple Colour Depths Simultaneously | [1] |
| Determines | Batch Size | [3] |
Timeline
Timeline axis is valid_time — when each source says the fact was true in the world, not when Dontopedia learned about it. Retracted rows are kept for provenance; coloured stripes indicate the context kind.
References (3)
ctx:test/hn-playstation/article- full textctx:test/hn-playstation/articletext/plain55 KB
doc:test/hn-playstation/articleShow excerpt
Title: PlayStation Architecture URL Source: https://www.copetti.org/writings/consoles/playstation/ Published Time: 2019-08-08T00:00:00Z Markdown Content: ## Supporting imagery * [Model](https://www.copetti.org/writings/consoles/playst…
ctx:test/hn-playstation/thread- full textctx:test/hn-playstation/threadtext/plain5 KB
doc:test/hn-playstation/threadShow excerpt
HN thread: PlayStation Architecture (https://www.copetti.org/writings/consoles/playstation/) Posted by gregsadetsky, 149 points, 25 comments. - malkia: There are memory regions that are mapped to the same physical memory - https://psx-spx…
ctx:claims/beam/9e82a15f-2791-47c6-8352-613dedf7b166- full textbeam-chunktext/plain1 KB
doc:beam/9e82a15f-2791-47c6-8352-613dedf7b166Show excerpt
- **Mixed Precision Training**: Use mixed precision training (e.g., `torch.cuda.amp`) to further improve performance. Would you like to explore any specific aspect further, such as mixed precision training or gradient accumulation? [Turn …
See also
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