Dontopedia

VRAM

From Dontopedia, the open, paraconsistent wiki. (Last updated 2026-06-10.)

VRAM has 18 facts recorded in Dontopedia across 3 references, with 4 live disagreements.

18 facts·9 predicates·3 sources·4 in dispute

Mostly:enables concurrent access by(4), rdf:type(3), used to store(3)

Maturity scale raw canonical shape-checked rule-derived certified

Inbound mentions (8)

Other subjects in dontopedia point AT this entity as a value. These are inverse relationships — e.g. "X motherOf this subject" — and answer questions the forward facts can't. Grouped by predicate.

aboutAbout(1)

canPopulateCan Populate(1)

dependsOnDepends on(1)

foundInFound in(1)

hasHas(1)

hasChipTypeHas Chip Type(1)

optimizedByOptimized by(1)

reverseDestinationReverse Destination(1)

Other facts (16)

The long tail: predicates that appear too rarely to warrant their own section. Filter or scroll to find a specific one. Each row links to its source.

16 facts
PredicateValueRef
Enables Concurrent Access byCpu[1]
Enables Concurrent Access byDma[1]
Enables Concurrent Access byGpu[1]
Enables Concurrent Access byVideo Encoder[1]
Rdf:typeMemory[1]
Rdf:typeVideo Memory[2]
Rdf:typeHardware Resource[3]
Used to StoreFrame Buffer[1]
Used to StoreTextures[1]
Used to StoreOther Resources[1]
Short NameVRAM[1]
Is Dual Portedtrue[1]
Uses2[1]
Bus Size Bits16[1]
Can Be Mapped UsingMultiple Colour Depths Simultaneously[1]
DeterminesBatch Size[3]

Timeline

Timeline axis is valid_time — when each source says the fact was true in the world, not when Dontopedia learned about it. Retracted rows are kept for provenance; coloured stripes indicate the context kind.

typehn-playstation/article
ex:Memory
labelhn-playstation/article
Video RAM
shortNamehn-playstation/article
VRAM
usedToStorehn-playstation/article
ex:frame-buffer
usedToStorehn-playstation/article
ex:textures
usedToStorehn-playstation/article
ex:other-resources
isDualPortedhn-playstation/article
true
useshn-playstation/article
2
busSizeBitshn-playstation/article
16
enablesConcurrentAccessByhn-playstation/article
ex:cpu
enablesConcurrentAccessByhn-playstation/article
ex:dma
enablesConcurrentAccessByhn-playstation/article
ex:gpu
enablesConcurrentAccessByhn-playstation/article
ex:video-encoder
can-be-mapped-usinghn-playstation/article
ex:multiple-colour-depths-simultaneously
typehn-playstation/thread
ex:VideoMemory
typebeam/9e82a15f-2791-47c6-8352-613dedf7b166
ex:HardwareResource
labelbeam/9e82a15f-2791-47c6-8352-613dedf7b166
VRAM
determinesbeam/9e82a15f-2791-47c6-8352-613dedf7b166
ex:batch-size

References (3)

3 references
  1. [1]Article14 facts
    ctx:test/hn-playstation/article
    • full textctx:test/hn-playstation/article
      text/plain55 KBdoc:test/hn-playstation/article
      Show excerpt
      Title: PlayStation Architecture URL Source: https://www.copetti.org/writings/consoles/playstation/ Published Time: 2019-08-08T00:00:00Z Markdown Content: ## Supporting imagery * [Model](https://www.copetti.org/writings/consoles/playst
  2. [2]Thread1 fact
    ctx:test/hn-playstation/thread
    • full textctx:test/hn-playstation/thread
      text/plain5 KBdoc:test/hn-playstation/thread
      Show excerpt
      HN thread: PlayStation Architecture (https://www.copetti.org/writings/consoles/playstation/) Posted by gregsadetsky, 149 points, 25 comments. - malkia: There are memory regions that are mapped to the same physical memory - https://psx-spx
  3. ctx:claims/beam/9e82a15f-2791-47c6-8352-613dedf7b166
    • full textbeam-chunk
      text/plain1 KBdoc:beam/9e82a15f-2791-47c6-8352-613dedf7b166
      Show excerpt
      - **Mixed Precision Training**: Use mixed precision training (e.g., `torch.cuda.amp`) to further improve performance. Would you like to explore any specific aspect further, such as mixed precision training or gradient accumulation? [Turn

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