source context
Thread
ctx:test/hn-playstation/threadSource document
full textctx:test/hn-playstation/thread
text/plain5 KB
doc:test/hn-playstation/threadHN thread: PlayStation Architecture (https://www.copetti.org/writings/consoles/playstation/) Posted by gregsadetsky, 149 points, 25 comments. - malkia: There are memory regions that are mapped to the same physical memory - https://psx-spx.consoledev.net/memorymap/ I worked on the Metal Gear Solid port from PSX to PC, and Konami programmers chose a wild trick to store how the "C4" bomb was planted - either on the wall, or on the ground. Essentially the pointer pointed to the same physical memory address, but if it was planted on the wall (or on the ground, I forgot) - then it was OR-ing it with 80000000h or was A0000000h - or maybe something else - lol was long time ago. It was fun porting this on PC, and right now I don't even remember what I did exactly - hahaha - MrDOS: This is great, but it was originally published in 2019. See the past discussions in 2020: https://news.ycombinator.com/item?id=22932134 (114 comments) and 2021: https://news.ycombinator.com/item?id=27576902 (114 comments also). - flipacholas: It’s been updated many times since then! - kthartic: So? That was 5-7 years ago. I haven't seen this before, so I appreciate it being posted :) - MrDOS: Yep! Just that the post title should have a (2019) in it. Or maybe (2021) or (2025), given the most recent revision dates. - kthartic: Fair enough! - giancarlostoro: Not only that, for a device from 1995... It's still amazing to learn about this, its not as if most people will read this once, and remember everything on the page in one go. - Forgeties79: Love Copetti. Even as someone who is not particularly knowledgeable of everything he’s talking about, I I really enjoy thumbing through his writing and diagrams. There’s just something really fun about trying to understand what is going on under the hood with these machines, especially fifth and sixth generation consoles - rideontime: Copetti enjoyers should also checkout everything Fabien Sanglard has done, including the Wolfenstein and Doom Black Books, the Another World port analyses, and the other dozens of code reviews he's posted. https://fabiensanglard.net/ - dnnddidiej: 1994 always gets me too. It feels like they are more a late 90s thing. - tapoxi: They didn't launch outside of Japan until late 1995, so most people got one in '96. - kaycebasques: Which means that we're really talking about hardware from 91-93, right? I.e. if launch was 94 then they were designing in 91-93ish. - doubled112: PS2 didn't come out until 2000. Most of the games I remember are from later too. - Scroll_Swe: These articles are always excellent. PS1 games do not hold up so good, but PS2 games uprezzed to 1440p-4k are basically perfect imo. - Narishma: They hold up pretty well when you play them as they were originally supposed to: on a CRT if you can or using emulators' CRT filters if you can't. Trying to play them at very high resolutions on crisp LCD displays is the worst way to go IMO. - patmorgan23: Yeah, any 8/16-bit pixel are t wasn't made to be viewed on a screen with that high a resolution. CRTs smoosh/blur the image a bit so you don't see all the hardlines. - stuxnet79: > They hold up pretty well when you play them as they were originally supposed to: on a CRT if you can or using emulators' CRT filters if you can't On the emulator side I would definitely recommend Duckstation. It's performant, has great UI / UX and also has a CRT filter available by default that more or less recreates the original look, even slightly warping the image to make you feel like you are staring into a TV tube. - hmry: It's interesting how different it is from the N64, which was seemingly designed to produce perfectly correct pixels even though no player would own displays that could really show the difference. I guess that's what you get when you let SGI design the GPU. - stuxnet79: > PS1 games do not hold up so good Eeh ... speak for yourself. PS1 did mark the dawn of the 3D era for home consoles. There are lots of people who are into the low poly 3D models with the characteristic PS1 "wobble". Sure a lot of it may be nostalgia but it does have its charm and I can say it's grown a lot on me over time. Especially once I learned about the PS1's unique hardware limitations. If my social media feed is anything to go by "PS1 graphics" are having a bit of a revival with lots of people trying to recreate that look. - Dwedit: I had the N64. It did not wobble. Seeing a Playstation in action with its wobble was so weird. - thenthenthen: It is quite amazing to me to see the specs and what developers managed to squeeze out of that! - stuxnet79: Yes an entire generation of games running on a mere 2MB of RAM and 1MB of VRAM. The crazy thing too was how much a step up PS2 was compared to PS1 in terms of available compute and sheer horsepower. But even that wasn't enough for a sandbox game like GTA 3 to run without a lot of clever tricks [1] [1] https://youtu.be/cIbCxbrBCys?si=cLMr4-7ubGD4fNWi - a-french-anon: The 2D ones (e.g. Symphony of the Night) do. - matheusmoreira: Love the 2D games of the PS1 era. I still replay Mega Man X4/5/6 every once in a while. - vortegne: Did read this years ago and read it today again. Just so happy that there are people producing such quality work. Even if I personally don't know much about any of it, I still find myself being totally sucked in while reading.
Facts in this context
Grouped by subject. Each subject links to its full article.
C4 Bomb Storage Trick9 factsex:c4-bomb-storage-trick
| alternativeBitwiseOperand | Hex Value A0000000h |
| conditionedOnLocation | Wall Location |
| describedAs | Wild Trick |
| rdfs:label | C4 bomb storage trick |
| rdf:type | Programming Technique |
| storesPlantLocation | Bomb Plant Locations |
| usedToStore | C4 Bomb |
| usesBitwiseOperation | Or Operation |
| usesPointer | Memory Pointer |
Hn Thread7 factsex:hn-thread
| commentCount | 25 |
| hostedOn | Hacker News |
| pointCount | 149 |
| postedBy | Gregsadetsky |
| rdfs:label | HN thread: PlayStation Architecture |
| rdf:type | Forum Thread |
| topic | Playstation Architecture |
Opinion Evolution7 factsex:opinion-evolution
| causedBy | Knowledge Acquisition |
| direction | Increased Appreciation |
| magnitude | Lot |
| object | Ps1 Aesthetics |
| rdf:type | Subjective Change |
| subject | Stuxnet79 |
| timeFrame | Over Time |
Stuxnet79 Comment 27 factsex:stuxnet79-comment-2
| conjoinsWith | Charm Assertion |
| describesTrendActivity | Ps1 Graphics Revival |
| expressesOpinionChangeOverTime | Ps1 Aesthetics |
| makesQualifiedAcknowledgment | Nostalgia Factor |
| observesCulturalTrend | Ps1 Graphics Revival |
| statesCausalFactor | Knowledge Acquisition |
| statesEvidenceCondition | Social Media Feed Observation |
Metal Gear Solid Port6 factsex:metal-gear-solid-port
| foundEnjoyableBy | Malkia |
| isPortOf | Metal Gear Solid |
| portFrom | Psx |
| portTo | Pc |
| rdfs:label | Metal Gear Solid port |
| rdf:type | Software Project |
Knowledge Acquisition5 factsex:knowledge-acquisition
| agent | Stuxnet79 |
| caused | Opinion Evolution |
| rdf:type | Learning Event |
| timing | Especially After |
| topic | Ps1 Hardware Limitations |
Psx5 factsex:psx
| hasMemoryRegions | Memory Regions |
| rdfs:label | PSX |
| rdf:type | Game Console |
| sameAs | Ps1 |
| sameAs | Playstation |
Stuxnet795 factsex:stuxnet79
| acquiredKnowledgeAbout | Ps1 Hardware Limitations |
| findsImpressive | Ps1 Vs Ps2 Comparison |
| hasSocialMediaFeed | Social Media Feed |
| rdfs:label | stuxnet79 |
| rdf:type | Hacker News User |
Charm Assertion4 factsex:charm-assertion
| asserts | Charm Property |
| emphaticParticle | Does Emphasis |
| possessiveMarker | Its Possessive |
| rdf:type | Assertion |
Malkia4 factsex:malkia
| madeComment | Malkia Comment 1 |
| rdfs:label | malkia |
| rdf:type | Hacker News User |
| workedOn | Metal Gear Solid Port |
Or Operation4 factsex:or-operation
| operand1 | Memory Pointer |
| operand2 | Hex Value 80000000h |
| operator | Bitwise or |
| rdf:type | Bitwise Operation |
Social Media Feed Observation4 factsex:social-media-feed-observation
| condition | If Anything to Go by |
| object | Ps1 Graphics Revival |
| rdf:type | Observation Method |
| subject | Stuxnet79 |
Typo Pixel Are T4 factsex:typo-pixel-are-t
| contains | Pixel Art Wasnt |
| intendedPhrase | pixel art wasn't |
| rdf:type | Typo |
| typoType | Word Split Error |
A French Anon3 factsex:a-french-anon
| anonymity | Anon |
| nationality | French |
| rdf:type | Hacker News User |
Bomb Plant Locations3 factsex:bomb-plant-locations
| includesOption | Wall Location |
| includesOption | Ground Location |
| rdf:type | Location Set |
C4 Bomb3 factsex:c4-bomb
| appearsIn | Metal Gear Solid |
| rdfs:label | C4 bomb |
| rdf:type | Game Element |
Copetti Org3 factsex:copetti-org
| domain | Copetti.org |
| rdfs:label | copetti.org |
| rdf:type | Website |
Copetti Ps Article3 factsex:copetti-ps-article
| hostedAt | Copetti Org |
| rdfs:label | PlayStation Architecture Article |
| rdf:type | Web Article |
E G Symphony of the Night3 factsex:e-g-symphony-of-the-night
| abbreviation | E G |
| enclosedIn | Parentheses |
| rdf:type | Example |
Konami3 factsex:konami
| employed | Konami Programmers |
| rdfs:label | Konami |
| rdf:type | Company |
Konami Programmers3 factsex:konami-programmers
| choseImplementation | C4 Bomb Storage Trick |
| rdfs:label | Konami programmers |
| rdf:type | Programming Team |
Memory Regions3 factsex:memory-regions
| mappedToSamePhysicalMemory | Physical Memory |
| rdfs:label | memory regions |
| rdf:type | Memory Feature |
Mr Dos3 factsex:MrDOS
| madeComment | Mr Dos Comment 1 |
| rdfs:label | MrDOS |
| rdf:type | Hacker News User |
Nostalgia Factor3 factsex:nostalgia-factor
| modality | May Be |
| qualifier | A Lot |
| rdf:type | Psychological Factor |
Playstation Architecture3 factsex:playstation-architecture
| documentedAt | Copetti Ps Article |
| rdfs:label | PlayStation Architecture |
| rdf:type | Technical Topic |
Ps1 Aesthetics3 factsex:ps1-aesthetics
| associatedWith | Nostalgia Factor |
| evolvedPerceptionFor | Stuxnet79 |
| has | Charm Property |
Ps1 Hardware Limitations3 factsex:ps1-hardware-limitations
| mentionedBy | Stuxnet79 |
| uniqueness | Unique |
| uniquenessAppliesTo | Ps1 |
Psx Spx Memorymap3 factsex:psx-spx-memorymap
| rdfs:label | PSX-SPX Memory Map |
| rdf:type | Web Resource |
| url |
Youtube Video3 factsex:youtube-video
| documents | Gta 3 Tricks |
| footnoteMarker | Footnote 1 |
| rdf:type | Web Video |
Charm Property2 factsex:charm-property
| appliesTo | Ps1 Aesthetics |
| rdf:type | Quality |
Fabien Sanglard2 factsex:fabien-sanglard
| rdfs:label | Fabien Sanglard |
| rdf:type | Author |
Flipacholas2 factsex:flipacholas
| rdfs:label | flipacholas |
| rdf:type | Hacker News User |
Forgeties792 factsex:Forgeties79
| rdfs:label | Forgeties79 |
| rdf:type | Hacker News User |
Giancarlostoro2 factsex:giancarlostoro
| rdfs:label | giancarlostoro |
| rdf:type | Hacker News User |
Gregsadetsky2 factsex:gregsadetsky
| rdfs:label | gregsadetsky |
| rdf:type | Hacker News User |
Ground Location2 factsex:ground-location
| rdfs:label | ground |
| rdf:type | Game Location |
Hardware Difference2 factsex:hardware-difference
| expressesSurprise | Ps1 N64 Difference |
| rdf:type | Comparison |
Hex Value 80000000h2 factsex:hex-value-80000000h
| rdfs:label | 80000000h |
| rdf:type | Hexadecimal Value |
Hex Value A0000000h2 factsex:hex-value-a0000000h
| rdfs:label | A0000000h |
| rdf:type | Hexadecimal Value |
If Anything to Go by2 factsex:if-anything-to-go-by
| expressesUncertainty | Social Media Feed Observation |
| rdf:type | Conditional Expression |
Kthartic2 factsex:kthartic
| rdfs:label | kthartic |
| rdf:type | Hacker News User |
Malkia Comment 12 factsex:malkia-comment-1
| citesSource | Psx Spx Memorymap |
| mentions | Psx |
Malkia Memory Loss2 factsex:malkia-memory-loss
| memoryLossAbout | Metal Gear Solid Port |
| rdf:type | Memory State |
Memory Pointer2 factsex:memory-pointer
| pointsTo | Same Physical Memory Address |
| rdf:type | Pointer |
Metal Gear Solid2 factsex:metal-gear-solid
| rdfs:label | Metal Gear Solid |
| rdf:type | Video Game |
Patmorgan232 factsex:patmorgan23
| rdfs:label | patmorgan23 |
| rdf:type | Hacker News User |
Patmorgan23 Comment 12 factsex:patmorgan23-comment-1
| correctedPhrase | Pixel Art Wasnt |
| hasTypo | Typo Pixel Are T |
Physical Memory2 factsex:physical-memory
| rdfs:label | physical memory |
| rdf:type | Memory Resource |
Pixel Perfect Design2 factsex:pixel-perfect-design
| rdf:type | Design Philosophy |
| resultedFrom | Sgi Gpu Design |
Playstation2 factsex:playstation
| rdfs:label | PlayStation |
| rdf:type | Game Console |
Ps12 factsex:ps1
| rdfs:label | PS1 |
| rdf:type | Game Console |
Ps1 Graphics2 factsex:ps1-graphics
| rdfs:label | PS1 graphics |
| rdf:type | Visual Style |
Ps1 Graphics Quoted2 factsex:ps1-graphics-quoted
| quotes | Ps1 Graphics |
| rdf:type | Quoted Phrase |
Ps1 Graphics Revival2 factsex:ps1-graphics-revival
| mentionedIn | Stuxnet79 Comment 2 |
| quotedPhrase | Ps1 Graphics Quoted |
Ps1 Hardware Efficiency2 factsex:ps1-hardware-efficiency
| achievementType | Maximizing Hardware Potential |
| rdf:type | Development Achievement |
Rideontime2 factsex:rideontime
| rdfs:label | rideontime |
| rdf:type | Hacker News User |
Sgi Gpu Design2 factsex:sgi-gpu-design
| agent | N64 Designers |
| rdf:type | Design Decision |
Wall Location2 factsex:wall-location
| rdfs:label | wall |
| rdf:type | Game Location |
16 Bit Pixel Art1 factex:16-bit-pixel-art
| rdf:type | Art Style |
1995 Device1 factex:1995-device
| rdf:type | Device Reference |
2d Ps1 Games Hold Up1 factex:2d-ps1-games-hold-up
| rdf:type | Quality Assertion |
5 71 factex:5-7
| rdf:type | Numeric Range |
5 7 Years Ago1 factex:5-7-years-ago
| rdf:type | Time Range Expression |
8 Bit Pixel Art1 factex:8-bit-pixel-art
| rdf:type | Art Style |
A Bit of a1 factex:a-bit-of-a
| rdf:type | Quantifier |
A French Anon Comment 11 factex:a-french-anon-comment-1
| respondsTo | Scroll Swe Comment 1 |
A Lot1 factex:a-lot
| rdf:type | Quantifier |
A Lot of1 factex:a-lot-of
| rdf:type | Quantifier |
Alternative Date Modifiers1 factex:alternative-date-modifiers
| rdf:type | Alternative Suggestion Set |
Anon1 factex:anon
| rdf:type | Anonymity Indicator |
Another World1 factex:another-world
| rdf:type | Video Game |
Another World Port Analysis1 factex:another-world-port-analysis
| rdf:type | Technical Analysis |
Available Compute1 factex:available-compute
| appliesTo | Ps2 |
Being1 factex:being
| rdf:type | Aspect Marker |
Bitwise or1 factex:bitwise-or
| rdf:type | Operator |
But Even That1 factex:but-even-that
| rdf:type | Discourse Marker |
Can Say1 factex:can-say
| rdf:type | Epistemic Modal |
Clever Tricks1 factex:clever-tricks
| rdf:type | Programming Technique |
Code Reviews1 factex:code-reviews
| rdf:type | Code Review Set |
Console Architecture1 factex:console-architecture
| rdf:type | Technical Topic |
Copetti Diagrams1 factex:copetti-diagrams
| rdf:type | Visual Content |
Copetti Enjoyers1 factex:copetti-enjoyers
| rdf:type | Audience Group |
Copetti Writing1 factex:copetti-writing
| rdf:type | Writing Work |
Crazy Thing1 factex:crazy-thing
| rdf:type | Evaluative Phrase |
Developers1 factex:developers
| rdf:type | Developer Role |
Display Limitation Reality1 factex:display-limitation-reality
| rdf:type | Market Reality |
Dnnddidiej1 factex:dnnddidiej
| rdf:type | Hacker News User |
Does Emphasis1 factex:does-emphasis
| rdf:type | Emphasis |
Doom Black Book1 factex:doom-black-book
| rdf:type | Book |
Do Response1 factex:do-response
| rdf:type | Elliptical Response |
Doubled1121 factex:doubled112
| rdf:type | Hacker News User |
Duckstation1 factex:duckstation
| rdf:type | Emulator |
Duckstation Crt Filter1 factex:duckstation-crt-filter
| rdf:type | Emulator Feature |
Dwedit1 factex:Dwedit
| rdf:type | Hacker News User |
E G1 factex:e-g
| rdf:type | Latin Abbreviation |
Enough1 factex:enough
| rdf:type | Sufficiency |
Entire Generation1 factex:entire-generation
| rdf:type | Generation Scope |
Entire Generation Games1 factex:entire-generation-games
| rdf:type | Game Collection |
Especially After1 factex:especially-after
| rdf:type | Temporal Qualifier |
Even If1 factex:even-if
| rdf:type | Concessive Connector |
Every Once in a While1 factex:every-once-in-a-while
| rdf:type | Frequency Expression |
Exclamation Point1 factex:exclamation-point
| rdf:type | Punctuation |
Fabien Sanglard Website1 factex:fabien-sanglard-website
| rdf:type | Website |
Fabien Sanglard Work1 factex:fabien-sanglard-work
| rdf:type | Body of Work |
Fifth Generation1 factex:fifth-generation
| rdf:type | Console Generation |
Find Myself1 factex:find-myself
| rdf:type | Reflexive Phrase |
Footnote 11 factex:footnote-1
| rdf:type | Footnote Marker |
French1 factex:french
| rdf:type | Nationality |
Game Consoles1 factex:game-consoles
| rdf:type | Device Category |
Game Series Notation1 factex:game-series-notation
| rdf:type | Notation Pattern |
Gpu1 factex:gpu
| rdf:type | Hardware Component |
Gpu Design Task1 factex:gpu-design-task
| rdf:type | Design Task |
Great Ui1 factex:great-ui
| rdf:type | User Interface |
Great Ux1 factex:great-ux
| rdf:type | User Experience |
Gta 3 Execution1 factex:gta-3-execution
| rdf:type | Game Execution |
Gta 3 Tricks1 factex:gta-3-tricks
| rdf:type | Technical Documentation |
Hacker News1 factex:hacker-news
| rdf:type | Forum |
Hardlines1 factex:hardlines
| rdf:type | Visual Artifact |
Hardware Design Inference1 factex:hardware-design-inference
| rdf:type | Logical Inference |
Hmry1 factex:hmry
| rdf:type | Hacker News User |
Hmry Comment 11 factex:hmry-comment-1
| contrastsDesignPriorities | N64 |
Hn 2020 Discussion1 factex:hn-2020-discussion
| rdf:type | Hacker News Thread |
Hn 2021 Discussion1 factex:hn-2021-discussion
| rdf:type | Hacker News Thread |
Hn Past Discussions1 factex:hn-past-discussions
| rdf:type | Discussion Set |
Hold Up Well1 factex:hold-up-well
| rdf:type | Quality Predicate |
Horsepower1 factex:horsepower
| qualifier | Sheer |
How Different1 factex:how-different
| rdf:type | Degree Qualifier |
How Much1 factex:how-much
| rdf:type | Degree Qualifier |
I Guess1 factex:i-guess
| rdf:type | Epistemic Modal |
Image Blurring1 factex:image-blurring
| rdf:type | Visual Effect |
Image Warping1 factex:image-warping
| rdf:type | Visual Effect |
Increased Appreciation1 factex:increased-appreciation
| rdf:type | Change Direction |
Its Possessive1 factex:its-possessive
| rdf:type | Possessive |
Kaycebasques1 factex:kaycebasques
| rdf:type | Hacker News User |
Lol Expression1 factex:lol-expression
| rdf:type | Expression |
Long1 factex:long
| rdf:type | Duration Qualifier |
Long Time Ago1 factex:long-time-ago
| rdf:type | Temporal Expression |
Lots of People1 factex:lots-of-people
| rdf:type | Population Quantity |
Lower Resolution Displays1 factex:lower-resolution-displays
| rdf:type | Display Category |
Malkia Uncertainty 11 factex:malkia-uncertainty-1
| rdf:type | Uncertainty Expression |
Managed to1 factex:managed-to
| rdf:type | Success Marker |
Matheusmoreira1 factex:matheusmoreira
| rdf:type | Hacker News User |
Maximizing Hardware Potential1 factex:maximizing-hardware-potential
| rdf:type | Development Goal |
May Be1 factex:may-be
| rdf:type | Modal Expression |
Megabyte1 factex:megabyte
| rdf:type | Memory Unit |
Mega Man Replay1 factex:mega-man-replay
| rdf:type | Replaying Behavior |
Mega Man X41 factex:mega-man-x4
| rdf:type | Video Game |
Mega Man X4 5 61 factex:mega-man-x4-5-6
| structure | Game Series Notation |
Mega Man X51 factex:mega-man-x5
| rdf:type | Video Game |
Mega Man X61 factex:mega-man-x6
| rdf:type | Video Game |
Mega Man X Series1 factex:mega-man-x-series
| rdf:type | Game Series |
Mere1 factex:mere
| rdf:type | Quantity Modifier |
Most People1 factex:most-people
| rdf:type | Population Group |
Most Recent1 factex:most-recent
| rdf:type | Temporal Qualifier |
Mr Dos Comment 21 factex:MrDOS-comment-2
| suggestsTitleModification | Title Date Modifier |
Multiple Games1 factex:multiple-games
| rdf:type | Game Set |
N641 factex:n64
| rdf:type | Game Console |
N64 Designers1 factex:n64-designers
| rdf:type | Design Team |
N64 Gpu1 factex:n64-gpu
| rdf:type | Graphics Processing Unit |
Narishma1 factex:Narishma
| rdf:type | Hacker News User |
Nintendo 641 factex:nintendo-64
| rdf:type | Game Console |
No Player1 factex:no-player
| rdf:type | Negated Quantifier |
Not Only That1 factex:not-only-that
| rdf:type | Emphatic Phrase |
Original Ps1 Look1 factex:original-ps1-look
| rdf:type | Visual Appearance |
Over Time1 factex:over-time
| rdf:type | Temporal Frame |
Parentheses1 factex:parentheses
| rdf:type | Punctuation |
People Recreating Ps1 Look1 factex:people-recreating-ps1-look
| rdf:type | Cultural Activity |
Perfectly Correct Pixels1 factex:perfectly-correct-pixels
| rdf:type | Design Goal |
Performant1 factex:performant
| rdf:type | Performance Characteristic |
Pixel Art Wasnt1 factex:pixel-art-wasnt
| rdf:type | Phrase |
Players1 factex:players
| rdf:type | User Group |
Producing Quality Work1 factex:producing-quality-work
| rdf:type | Creative Activity |
Ps1 Era1 factex:ps1-era
| rdf:type | Time Period |
Ps1 Graphics Style1 factex:ps1-graphics-style
| referent | That Look |
Ps1 Hardware1 factex:ps1-hardware
| rdf:type | Hardware Resource |
Ps1 Hardware Constraints1 factex:ps1-hardware-constraints
| rdf:type | Hardware Specification |
Ps1 Memory1 factex:ps1-memory
| rdf:type | Memory Configuration |
Ps1 N64 Difference1 factex:ps1-n64-difference
| rdf:type | Hardware Difference |
Ps1 Vs Ps2 Comparison1 factex:ps1-vs-ps2-comparison
| rdf:type | Hardware Comparison |
Ps21 factex:ps2
| rdf:type | Game Console |
Ps2 Step Up1 factex:ps2-step-up
| rdf:type | Improvement Fact |
Ps2 Sufficiency1 factex:ps2-sufficiency
| rdf:type | Hardware Sufficiency |
Quality Work Producers1 factex:quality-work-producers
| rdf:type | Creator Group |
Ram1 factex:ram
| rdf:type | Random Access Memory |
Recent Revision Dates1 factex:recent-revision-dates
| rdf:type | Publication Attribute |
Recreating Ps1 Look1 factex:recreating-ps1-look
| rdf:type | Creative Action |
Revision Date Consideration1 factex:revision-date-consideration
| rdf:type | Reasoning Basis |
Same Physical Memory Address1 factex:same-physical-memory-address
| rdf:type | Memory Address |
Scroll Swe1 factex:Scroll_Swe
| rdf:type | Hacker News User |
Sgi Design Contribution1 factex:sgi-design-contribution
| rdf:type | Causal Inference |
Sheer1 factex:sheer
| rdf:type | Emphasizer |
Show Pixel Differences1 factex:show-pixel-differences
| rdf:type | Display Capability |
Sixth Generation1 factex:sixth-generation
| rdf:type | Console Generation |
Slash Separator1 factex:slash-separator
| rdf:type | Separator |
Smiley Face1 factex:smiley-face
| rdf:type | Emoticon |
Smoosh1 factex:smoosh
| rdf:type | Visual Effect |
So Question1 factex:so-question
| rdf:type | Question |
Squeeze Out1 factex:squeeze-out
| rdf:type | Development Action |
Step Up1 factex:step-up
| rdf:type | Improvement Type |
Still1 factex:still
| rdf:type | Aspect Marker |
Such1 factex:such
| rdf:type | Determiner |
Such Quality1 factex:such-quality
| rdf:type | Quality Indicator |
Symphony of the Night1 factex:symphony-of-the-night
| rdf:type | Video Game |
Tapoxi1 factex:tapoxi
| rdf:type | Hacker News User |
That Look1 factex:that-look
| rdf:type | Demonstrative Reference |
Thats What You Get1 factex:thats-what-you-get
| rdf:type | Idiomatic Phrase |
Thenthenthen1 factex:thenthenthen
| rdf:type | Hacker News User |
Thumbing Through1 factex:thumbing-through
| rdf:type | Reading Style |
Title Date Modifier1 factex:title-date-modifier
| rdf:type | Title Suggestion |
Title Position1 factex:title-position
| rdf:type | Location |
Today1 factex:today
| rdf:type | Present Time |
Totally Sucked in1 factex:totally-sucked-in
| rdf:type | Engagement State |
Tv Tube1 factex:tv-tube
| rdf:type | Display Component |
Uncertainty About Past Work1 factex:uncertainty-about-past-work
| rdf:type | Expression |
Unique1 factex:unique
| rdf:type | Uniqueness Qualifier |
Update Events1 factex:update-events
| rdf:type | Update History |
Uprezzed1 factex:uprezzed
| rdf:type | Display Technique |
Vortegne1 factex:vortegne
| rdf:type | Hacker News User |
Vram1 factex:vram
| rdf:type | Video Memory |
Wall Vs Ground Condition1 factex:wall-vs-ground-condition
| rdf:type | Condition Uncertainty |
When You Let1 factex:when-you-let
| rdf:type | Conditional Clause |
Wild Trick1 factex:wild-trick
| rdf:type | Implementation Characteristic |
Without Clever Tricks1 factex:without-clever-tricks
| rdf:type | Execution Condition |
Wolfenstein Black Book1 factex:wolfenstein-black-book
| rdf:type | Book |
Year Modifier 20191 factex:year-modifier-2019
| rdf:type | Title Modifier |
Year Modifier 20211 factex:year-modifier-2021
| rdf:type | Title Modifier |
Year Modifier 20251 factex:year-modifier-2025
| rdf:type | Title Modifier |
Years Ago1 factex:years-ago
| rdf:type | Past Time Expression |